ORIGINAL ART
More experimenting with background! Plus, experimenting with a different kind of shading style I want to offer in commissions.
This is Gekkaine, a summon-only monster (very convenient, i know), it looks like it barely eats but it eats a lot. They’ve got chainsaws attached to their arms (might even just be their arms? it’s a mystery) that they use to tear open their target and eat their favorite part… guts, yum. P:
Comments!
I’ve been wanting to draw this for a while and finally got to it! Was kinda hard figuring out how to draw the poses (mostly Spade) and angle in the way I wanted to, but I think I got it now.
Zephyr summons Spade for the first time, the start of a new friendship (as Zephyr calls it). :)
Commissions are open!
Comments!
The Final for my Level Design 2 class, it had to be a racetrack.
This was rushed because I was busy focusing on that group project instead of working on this…. I tried to get the character to actually worked as a WheeledVehicle but that just wouldn’t happen, so I had to make it a normal pawn. Wanted to add cel shading to it so I did, also wanted to figure out adding outlines for the character but had no time to do that.
All models and textures are made by me.
Comments!
First level I had to make for Level Design 2.
I made a squid-based coffee shop (had to make a coffee shop), which is totally not affected by my love for the Splatoon series at all. Nope.
All the models and textures are made by me.
Comments!
Game Over, Congrats, and Thanks for Play screens I made for a group game project. I don’t really feel like recording gameplay cause it’s nothing special. lol
(But I do like the sprite work I made for the game)
Comments!
Clip is from Steven Universe, it’s Peridot!
I was being lazy with this, which is a good idea being lazy on my final (but it got an A still. lol). This character does have 2 mouths like Sonic, but I decided to just move the camera rather than do the same lipsync twice (very lazy).
This was supposed to be done in 3DS Max but I made the model and rig and Blender and exporting is a nightmare so my instructor let me make the animation and render in Blender.










