Mastodon ScketchZone - Unreal Engine 4

UNREAL ENGINE 4

The Final for my Level Design 2 class it had to b...
Sunday, December 31, 2017 3:24:00 pm

The Final for my Level Design 2 class, it had to be a racetrack.

This was rushed because I was busy focusing on that group project instead of working on this…. I tried to get the character to actually worked as a WheeledVehicle but that just wouldn’t happen, so I had to make it a normal pawn. Wanted to add cel shading to it so I did, also wanted to figure out adding outlines for the character but had no time to do that.

All models and textures are made by me.


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First level I had to make for Level Design 2 I ma...
Sunday, December 31, 2017 3:22:00 pm

First level I had to make for Level Design 2.

I made a squid-based coffee shop (had to make a coffee shop), which is totally not affected by my love for the Splatoon series at all. Nope.

All the models and textures are made by me.


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Also heres a screenshot for my Lighting and Shadi...
Wednesday, May 17, 2017 2:36:00 pm

Image
Also here’s a screenshot for my Lighting and Shading final. :P


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A lipsync animation I made for my Character Anima...
Wednesday, May 17, 2017 2:31:00 pm

A lipsync animation I made for my Character Animation class’ final, first time using Unreal Engine 4 (also, just Unreal Engine in general. lol) Everything is modeled by me.Still not 100% sure this voice fits the character, but it’s what I went with. :P

Voice clip is Conker from Conker: Live and Reloaded (XBOX), voice acted by Chris SeavorBGM is Quiet Choir from Klonoa: Door to Phantomile (PS1), composed by Tetsukazu Nakanishi


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All artwork on this site is made by Jade Brochard ("Evil Sonic"), unless otherwise stated.